I would be curious which category games software or entertainment products would fall into - are they "vitamins" or "pain killers" in your view Manuel Lemos?
Manuel Lemos - 2016-07-05 06:14:02 - In reply to message 1 from Mike Darnell
Well designed games create habits on the players, so they are definitely pain-killers that started as vitamins. You will understand better how that works once I explain how to create a habit on your users.